Steven Johnson has a broad definition of ‘play’; he speaks
not of just toys and sports but of anything that seems frivolous or unnecessary
that brings happiness to people. He puts forth a pretty good argument that
pleasant things were the driving force behind many of the world’s advances; we
all know of how the lust for spices drove exploration, trade, and, sadly,
slavery and colonialism, but there have been many similar events. When those
same traders brought cotton fabrics back from India, women found them amazing
and very desirable. Not only were the much cooler and more comfortable to wear,
but they could be woven in lovely patterns. This led to cotton being planted in
the New World- and of course led to the slave trade in America. The urge to
automate weaving patterns in silk led Jacquard to developing punch cards to control
the loom; those cards reappeared in the late 1950s and were a staple in all 60s
and 70s computer labs. As soon as computers appeared, people wanted to use them
to play games, which led to building bigger and better computers. It seems that
people will go to great lengths for things that no one actually *needs*, but
which add grace notes and interest to life. I love social history, and this was
an interesting read. Some reviewers have complained that he doesn’t back up
with sources, but there are fairly extensive notes and a bibliography.
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I like the history and the how and why of things. This sounds like a book I would enjoy
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